If you add manure/slurry in a BGA you own, this increases by €110.573 per barn. So combined €169.448 per barn per year. - Pigs on hard were AMAZING income already. If you include your own BGA, a single barn will produce an additonal €61.430 in by products per year. This is incredible income on hard difficulty.
In my most recent play through I sold all the starter equipment, maxed the loan, bought an additional field, remaxed the loan (borrowable amount increases with the increase in collateral/land you have), then wash/rinse/repeat with soybeans until the loan was paid off. Took about 6 or 7 in game days to get to black.
Bad. Poor tutorial and documentation provide a lack of direction mean the game can feel overwhelming. Progression remains slow. With Seasons, Production Chains, better crossplay and more, Farming

Seasons in 22 is mostly all about looks. The best part about 19 seasons was the rotting, windrowing, crop moisture and animal husbandry mechanics. 22 is a joke in comparison. Before you say it, yes I'm well aware mods will fix it and in a few years 19 will become obsolete. Productions don't make much sense from a realism standpoint either.

Drag a while tree over, sell it, and see what it's worth. Reload the save and chip the exact same tree, sell it, and see. I personally find the time you save doing logs over trying to use the chipper, that can be a huge pain in the buttocks, worth any difference chips might have over logs.
Originally posted by DizzieDawgie: I've only played single player, and I would say: Yes, it is a worthwhile single player experience for me. Only you can judge if it's worth it to you. And don't forget about Steams return policy if you're unlucky enough to run afoul of some of the reported game-breaking bugs.
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  • is farming simulator 19 worth it